• 8 Posts
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Joined 3 years ago
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Cake day: July 7th, 2023

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  • Circa 1997 I was making some innovative new games, employed by a dude who’d put millions of his own money into the company. He was completely nonplussed when I brought him 20 CDs in a sealed box to remove from the building and store off site. He thought I’d lost my damned mind and blew it off as ravings of a stressed dev. I pointed out real threats to our IP including the hardware failures and even so far as the building burning down. 2 years of custom art and code gone. “Unlikely. Relax.”

    After I moved on… an ex co-worker who’s still a longtime friend, tells me a different division lost a huge amount of FMV over some whoops-I-destroyed-the-wrong-drive blunder. 20 days to render on an 8 or 10 machine farm. Poof - No backups. In 1997 even with top-of-the-line gear it took an insane investment to render quality 3D.

    The friggin’ carelessness irks the shit out of me as I type ahah


  • Agreed, and this article is written backwards.

    Problem: Audio is a low power (relatively low data) signal that goes over wire. Audio data (not audio) sent via USB needs decoding into audio before it gets sent down the headphone wire. Implementation fails due to insufficient bandwidth. Graphs and textual details go into details about the bottlenecks.